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Pre-made characters There are pre-made PvP characters available in the creation screen. At the time of writing, they're mostly fairly worthless. Don't bother using them. You probably want to steer clear of playing Mesmer right now because it's arguably the profession that requires the most knowledge of the game I'll give a few example character builds here at the end of this guide but due to skill rebalances they will probably be outdated quickly, so take them with a pinch of salt Skill choice essentials Take a long hard look at a skill before it makes it onto your bar. What's the recharge time? How much does it cost? Take into account how it plays into your profession. Shatter Enchantment is a good skill but it's pretty terrible on a Warrior because it costs too much for them. Leave expensive spells to the casters with 4 energy regen If when playing your character you find yourself unable to use skills because of a lack of energy your build is probably in need of work. Casters normally need a skill or two devoted to regaining energy. Warriors absolutely require a speed boost skill or they'll spend all their time chasing sniggering monks in circles, as well as an attack speed boost to help gain adrenaline Don't try to defend against everything in your build - being a threat is much better than being unkillable. Warriors especially should not be carrying significant defense since they'll typically be one of the last targets chosen. "Tanking" does not work in PvP Equipment When choosing weapons, there are some easy choices and some others that are more dependent on personal choice. At the time of writing, the Staff Wrapping of Enchanting is a must-have for any character with key enchantments (e.g. Elementalists with Ether Prodigy or Attunements Don't use more than 1 Superior skill rune - the health penalty is too painful. There's no reason not to use minor runes of your other primary profession skills and a superior rune of vigour. Warriors will also usually want an absorption rune Play to win Don't pick skills or use tactics based on the assumption that your opponents will be bad. They may well be but then you'll win anyway. Worry about the cases where you'll face someone who knows what they're doing Gameplay Location, location, location The single biggest difference between PvE and PvP is probably that positioning matters. You can get through the whole PvE game and never move when monsters are beating on you. This is not the case in PvP If there's a warrior about to hit you, you probably want to run away. If they're already hitting you and you weren't casting anything a second ago, you already made a mistake. If there's a ranger shooting you, put a wall between you and them. If an Elementalist is zapping you, they can't do it if you're out of range. In short, watch the battlefield. If someone's running up to you it's probably not to give you a hug If you run out of healing range of your monk, they won't be able to save you if you're in trouble. Be aware of where your monk is. You can use this against your opponents too - if you can draw an opponent away from his group they may well be easy pickings Communication You can get away with poor communication a lot in PvE. This is crippling in PvP - you don't have time to sit around typing at each other. Before you start playing Team Arena, get Ventrilo or Teamspeak for voice chat as appropriate depending on what your group is using. If you're joining a pick-up group, have both installed and set up ahead of time. When using voice chat, only say things that are relevant or noone will be able to hear important calls Don't rely on people recognising your voice - even using your name isn't ideal. A better method is to use the position you're in in the team - so instead of saying "I've got Spiteful [Spirit] on me!" or "Spiteful on Clamatius!", say "Spiteful on 2!" (if you're second in the party window list). The reason is that normally you're talking to someone who'll remove it and it saves them from having to look through the roster to find you. You can use the same tactic when talking about the opposition - e.g. "3 has Blackout". That's a good habit to get into that Don't rely on people recognising your voice - even using your name isn't ideal. A better method is to use the position you're in in the team - so instead of saying "I've got Spiteful [Spirit] on me!" or "Spiteful on Clamatius!", say "Spiteful on 2!" (if you're second in the party window list). The reason is that normally you're talking to someone who'll remove it and it saves them from having to look through the roster to find you. You can use the same tactic when talking about the opposition - e.g. "3 has Blackout". That's a good habit to get into that It doesn't really matter in PvE what timing you're using when attacking. It can be critical in PvP. Try to coordinate your attacks to overwhelm the cast time, energy and response times of the opposing players. This is known as "spiking". See the for examples of this. Note that the countdown to the attack is 3-2-1, so a 1 second spell starts casting at 1, a 2 second at 2, etc. If a spike is called, don't switch to that target immediately and start attacking them because it's a dead giveaway In Random Arena, all this is irrelevant since your team won't have enough coordination. Instead, just make sure that a target is called and you all attack that target. 4v1 can still make short work of someone pretty fast Conditions Be aware of what all the conditions do. In PvP, here are the conditions that really matter Cripple. Remember, positioning is important. If you're a warrior being crippled means you can't catch a running target. Similarly, if you're on the receiving end of the damage, if you're crippled you can't run away’ Deep Wound. This does a bunch of damage when inflicted but also reduces the healing on the target Blindness. The single most incapacitating problem for Warriors and bow-based Rangers Weakness. Not as bad as Blindness but very irritating for Warriors and bow-based Rangers. Casters don't care about this Dazed. Uncommon but very irritating for casters - get it off ASAP Disease. Not a big problem on just you but can get ugly if the whole team gets it. Try to stay away from the rest of your team if you have it Hexes Like conditions, you should know what the notable hexes do. In particular, you should be very aware of hexes that are potentially incapacitating like Backfire, Migraine and Spiteful Spirit. In a coordinated team, tell your team if you have a hex that screws you but don't worry about hexes like Conjure Phantasm or Parasitic Bond unless they're on top of the incapacitating hex. In Random Arena, there's a good chance that noone on your team can remove the hex for you so unless you have your own hex removal you're out of luck Related Articles
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